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	<title>Comments for Classic Games Remade</title>
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	<description>Brewing Some Old-School Magic!</description>
	<lastBuildDate>Fri, 03 Feb 2012 02:14:31 +0000</lastBuildDate>
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		<title>Comment on Combat &#8211; new tactical options. by Charles</title>
		<link>http://www.classicgamesremade.com/combat-new-tactical-options.html/comment-page-1#comment-138</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Fri, 03 Feb 2012 02:14:31 +0000</pubDate>
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		<description>&lt;a href=&quot;#comment-137&quot; rel=&quot;nofollow&quot;&gt;@quasimodo&lt;/a&gt; Darn. I just finished the diagrams. I updated the thread. I think it may clarify things. Even for me it worked me through the processes again. 

It isn&#039;t Wiz8 (that&#039;s a few years ahead of me) but still the system allows the party to be overtaken. To be surrounded would mean some mobs on top of the list not being in melee because they&#039;re behind it.</description>
		<content:encoded><![CDATA[<p><a href="#comment-137" rel="nofollow">@quasimodo</a> Darn. I just finished the diagrams. I updated the thread. I think it may clarify things. Even for me it worked me through the processes again. </p>
<p>It isn&#8217;t Wiz8 (that&#8217;s a few years ahead of me) but still the system allows the party to be overtaken. To be surrounded would mean some mobs on top of the list not being in melee because they&#8217;re behind it.</p>
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		<title>Comment on Combat &#8211; new tactical options. by quasimodo</title>
		<link>http://www.classicgamesremade.com/combat-new-tactical-options.html/comment-page-1#comment-137</link>
		<dc:creator>quasimodo</dc:creator>
		<pubDate>Fri, 03 Feb 2012 01:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.classicgamesremade.com/?p=421#comment-137</guid>
		<description>I was thinking of a ingame diagram....sort of like Wiz8.  But I guess that would be useful only if the party could be surrounded and flanked....like Wiz8.</description>
		<content:encoded><![CDATA[<p>I was thinking of a ingame diagram&#8230;.sort of like Wiz8.  But I guess that would be useful only if the party could be surrounded and flanked&#8230;.like Wiz8.</p>
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		<title>Comment on Combat &#8211; new tactical options. by Charles</title>
		<link>http://www.classicgamesremade.com/combat-new-tactical-options.html/comment-page-1#comment-136</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Fri, 03 Feb 2012 00:59:51 +0000</pubDate>
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		<description>&lt;a href=&quot;#comment-135&quot; rel=&quot;nofollow&quot;&gt;@quasimodo&lt;/a&gt; I&#039;m not sure I&#039;m following you but the current layout is indicative of their positions: three rows with the top row representing the front line.

Then there&#039;s the list of monsters. Those in melee, marked with a plus, are basically in and around the three rows (edit: actually the three rows if all six are marked in melee - otherwise only as many as there are characters in melee, the others being behind). Those that aren&#039;t are ahead, just out of reach of the front line and beyond.

The primary weakness actually is the party can&#039;t be surrounded or flanked.

Now to what you&#039;re asking. You&#039;d like a dynamic diagram ingame (that evolves as the situation changes) or on the site just to clarify?</description>
		<content:encoded><![CDATA[<p><a href="#comment-135" rel="nofollow">@quasimodo</a> I&#8217;m not sure I&#8217;m following you but the current layout is indicative of their positions: three rows with the top row representing the front line.</p>
<p>Then there&#8217;s the list of monsters. Those in melee, marked with a plus, are basically in and around the three rows (edit: actually the three rows if all six are marked in melee &#8211; otherwise only as many as there are characters in melee, the others being behind). Those that aren&#8217;t are ahead, just out of reach of the front line and beyond.</p>
<p>The primary weakness actually is the party can&#8217;t be surrounded or flanked.</p>
<p>Now to what you&#8217;re asking. You&#8217;d like a dynamic diagram ingame (that evolves as the situation changes) or on the site just to clarify?</p>
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		<title>Comment on Combat &#8211; new tactical options. by quasimodo</title>
		<link>http://www.classicgamesremade.com/combat-new-tactical-options.html/comment-page-1#comment-135</link>
		<dc:creator>quasimodo</dc:creator>
		<pubDate>Fri, 03 Feb 2012 00:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.classicgamesremade.com/?p=421#comment-135</guid>
		<description>Could you have a small abstract formation display of your party showing their positions relative to each other to indicate your changes.</description>
		<content:encoded><![CDATA[<p>Could you have a small abstract formation display of your party showing their positions relative to each other to indicate your changes.</p>
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		<title>Comment on Combat &#8211; new tactical options. by Charles</title>
		<link>http://www.classicgamesremade.com/combat-new-tactical-options.html/comment-page-1#comment-134</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Thu, 02 Feb 2012 20:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.classicgamesremade.com/?p=421#comment-134</guid>
		<description>&lt;a href=&quot;#comment-133&quot; rel=&quot;nofollow&quot;&gt;@Morkar&lt;/a&gt; Hi Morkar,

Honestly I&#039;d rather take on a top-down isometric than going hybrid like that. Like Greg suggested maybe just for the combat. But that won&#039;t be for this project or the next. Further down the road as I learn and grow out of this model. 

Note for the text there will be a game speed option. Start slow to get used to it then speed it up for more comfort.

As for Steam I&#039;ll definitely apply... That is all I will say for now :)

Thanks for the input!</description>
		<content:encoded><![CDATA[<p><a href="#comment-133" rel="nofollow">@Morkar</a> Hi Morkar,</p>
<p>Honestly I&#8217;d rather take on a top-down isometric than going hybrid like that. Like Greg suggested maybe just for the combat. But that won&#8217;t be for this project or the next. Further down the road as I learn and grow out of this model. </p>
<p>Note for the text there will be a game speed option. Start slow to get used to it then speed it up for more comfort.</p>
<p>As for Steam I&#8217;ll definitely apply&#8230; That is all I will say for now <img src='http://www.classicgamesremade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for the input!</p>
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