Combat
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- other options still will appear but not be available (they appear in gray) if the required equipment or components aren’t available. (B)lock requires that a shield be equiped (blocking increases protection and passes a turn). (S)hoot requires that a missile weapon be equiped. (M)agic requires at least 1 SP. Although 1SP is enough to have access to the spell book, each spell has its own requirements and will be grayed if they aren’t met.
- Autofight (CTRL-A or click on the skull, HOLD DOWN spacebar to stop): once activated, all party members fight the first monster in line. Archers will shoot if a distance weapon is equiped. Useful when encountering lower level foes, or to finish off the last few remaining in a larger battle. Note: The skull gets red-eyed when autofight is active.
Characters with a dangerous or disabling condition are marked with a  (*). More details are available if you (V)iew character when their turn comes. But if they are completely disabled, their turn never comes until the condition is cured. Viewing the (C)haracter list may be necessary if you missed what the character was affected by.
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