Combat order depends on character and monster speed. The fastest are up first, and the slowest last. If a monster and character have equal speed, the monster gets priority.
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Combat options appear below the list of foes. Note that the first foe in line is illustrated to the right. Discovering each of the 90 illustrations (as  well as many monster special attributes) is part of the fun of seeing the game through.
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underworld combat
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- Some combat options depend on the character’s class. Ste(a)lth and (A)ssassinate are only available to rogues (but only if they have full HP). (M)agic is only available to sorcerers and priests, as well as paladins but only when they reach lvl 5.
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- other combat options only appear when the situation requires it. Awa(k)en is only available if one or more characters are asleep (due to an enemy spell  / effect or an encounter that occured while your party was resting).

- other options still will appear but not be available (they appear in gray) if the required equipment or components aren’t available. (B)lock requires that a shield be equiped (blocking increases protection and passes a turn). (S)hoot requires that a missile weapon be equiped. (M)agic requires at least 1 SP. Although 1SP is enough to have access to the spell book, each spell has its own requirements and will be grayed if they aren’t met.

- Autofight (CTRL-A or click on the skull, HOLD DOWN spacebar to stop): once activated, all party members fight the first monster in line.  Archers will shoot if a distance weapon is equiped. Useful when encountering lower level foes, or to finish off the last few remaining in a larger battle. Note: The skull gets red-eyed when autofight is active.

Characters with a dangerous or disabling condition are marked with a  (*). More details are available if you (V)iew character when their turn comes. But if they are completely disabled, their turn never comes until the condition is cured. Viewing the (C)haracter list may be necessary if you missed what the character was affected by.

 

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