Creating Your Party
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The second exception is the spell book (more on that below).Â
Once you have selected the creation of your first (N)ew character, you (R)oll the dice to generate a value for each attribute. If you are satisfied with the result, you may then select one of the available classes, a race, a gender and validate. At this point, all that remains is picking a name for your character. You are all set to create the next one.Â
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Once you have enough characters, you constitute your party by selecting a character’s letter and then (A)dding him or her to your party. The order in which you add characters determines the order they will be aligned in, but that (O)rder can be changed anytime while adventuring. Characters can also be selected and (R)emoved from party.Â
You have complete freedom to constitute your party as you please, but it is recommended to have representation of the 6 classes and 4 races on board, as they each bring one or several useful and complementary attributes.Â
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Classes
Knights
Paladins
Archers
They compensate these shortcomings with extreme reliability with missile weapons. While their blade wielding counterparts will withtake and inflict more damage, archers never miss with their bows or slings.Â
Shooting can furthermore inflict critical damage (while melee attacks cannot).Â
In many close combat situations, they will prove themselves capable of making the difference.Â
Note that archers are the only class that is capable of using a missile weapon against an opponent that is within hand-to-hand combat range.Â
Rogues
This allows the rogue to circumvent the opponent’s armor.Â
This isn’t always necessary, as some foes have little or no armor. But against some that others seem unable to inflict substantial damage to, rogues may be the only class capable of ensuring victory.Â
Note that rogues must have all their health points to be able to enter stealth mode. If you’re bleedin’, ya can’t hide.Â
Rogues are also very proficient lock pickers, which in the towns as well as the Underworld will prove more than useful.Â
Priests
Their ability to understand and manipulate the essence of life also makes them formidable foes to the undead.Â
The priest is, however, a weak combattant, and a fragile one. They
are to be located near the back of the party, where they are least likely to be targetted by enemy blows.Â
Sorcerers
They are, by far, the most powerful asset to deal damage against enemy targets. But they can crumble like a deck of cards at the slightest blow.Â
Races
Human
Elf
Dwarf
Gnome
Gnomes, being the shy creatures that they are, are most prone to dissimulation and thievery.Â
There is also gender, but that has no incidence on character statistics.
