Journey
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Once you have gained some strength and are comfortable in Highnest, you can fulfill the first quests, and thus take your first steps that will ultimately take you to legendary fame and fortune… Or an untimely demise.Â
Quests can be viewed in the (Q)uest log. If you have trouble remembering where you got a quest, you will be able to find it on your (M)aps as important places and characters you run into are automatically flagged there and added to a legend on the right. The map that is opened by default is the one representing the area you are in. To view another map, (Z)oom out and select another with the arrow keys, then press Enter. Note that only maps representing areas that you have previously visited are available.Â

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(M)ap: A map of the current area you are visiting. Only squares you have seen will be visible. When viewing the map, you may (Z)oom out and then select another map of an area you have previously visited.
(S)earch: A thorough search of the area.
(U)nlock: This option only appears if you have tried to go through a locked door. Rogues are best qualified to open locked doors.
(R)est: Characters with at least one unit of food and one unit of water will use them to recover all HP and SP, given their condition allows it (poison and disease will considerably harm characters during rest). Some conditions (both harmful and positive) will disappear during rest.
(C)haracters: an overview of your party and each character’s condition(s), as well as a list of spells affecting the party as a whole.
(O)rder: Use this to have two characters switch places. Remember that position 1 is most exposed to attacks, and that position 6 is least exposed.
(1-6): You can select a specific character to view attributes and values, how many food, water, runes or holy water the character has available, the inventory and its options, the spell book (if applicable) and the character’s primary and secondary conditions.
(ESC) starts closing the game (after confirmation). You will be able to come back to the point where you last saved the game by signing into an inn in one of the three towns , using F5 or F10 (bailout).
