Once you’ve built your party, you are ready to start (T)ravels.
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Your journey begins in the Gladiator’s Inn at Highnest. Note that signing in to an Inn in one of the three towns saves the game (there is no other way to do that, other than the bailout function mentioned above).
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You will find your way to other shops and noteable places (usually marked with a sign above the door, visible from a distance.
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The tavern, for instance.
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Underworld - Highnest tavern
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At this point your party is weak and unequiped. You first concerns will be to find armor and weaponry. Explore the town and you will find the shops and sources of revenue you need to accomplish this. Note that at this point you may encounter foes that pose a real threat. Keep in mind each of your characters’ strong points and you should be able to face those challenges.
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But if things get out of hand, never forget that you can always (R)un from a fight. It doesn’t always work but in some cases your best chances of survival lie in a strategic retreat.

Once you have gained some strength and are comfortable in Highnest, you can fulfill the first quests, and thus take your first steps that will ultimately take you to legendary fame and fortune… Or an untimely demise. 

Quests can be viewed in the (Q)uest log. If you have trouble remembering where you got a quest, you will be able to find it on your (M)aps as important places and characters you run into are automatically flagged there and added to a legend on the right. The map that is opened by default is the one representing the area you are in. To view another map, (Z)oom out and select another with the arrow keys, then press Enter. Note that only maps representing areas that you have previously visited are available. 

underworld map of highnest

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Your view of the world is in 3D perspective. Use the arrow keys or mouse to change directions, move forward or backward as described previously. Your maps and the compass on the top right will make it easy to navigate without getting lost.
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locked door - underworld
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During travel, you have access to:
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A minimap showing the areas on the map you have previously visited. Click on it (or (M)ap) for an enlarged view and flags pinpointing places of interest.
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(Q)uests: A list of quests you have been asked to fulfill during your travels.

(M)ap: A map of the current area you are visiting. Only squares you have seen will be visible. When viewing the map, you may (Z)oom out and then select another map of an area you have previously visited.

(S)earch: A thorough search of the area.

(U)nlock: This option only appears if you have tried to go through a locked door. Rogues are best qualified to open locked doors.

(R)est: Characters with at least one unit of food and one unit of water will use them to recover all HP and SP, given their condition allows it (poison and disease will considerably harm characters during rest). Some conditions (both harmful and positive) will disappear during rest.

(C)haracters: an overview of your party and each character’s condition(s), as well as a list of spells affecting the party as a whole.

(O)rder: Use this to have two characters switch places. Remember that position 1 is most exposed to attacks, and that position 6 is least exposed.

(1-6): You can select a specific character to view attributes and values, how many food, water, runes or holy water the character has available, the inventory and its options, the spell book (if applicable) and the character’s primary and secondary conditions.

(ESC) starts closing the game (after confirmation). You will be able to come back to the point where you last saved the game by signing into an inn in one of the three towns , using F5 or F10 (bailout).

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