Spell requirements will generally be a combination of spell points and either runes (for sorcerers) or holy water (for priests).
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Spell casters have a maximum number of spell points (SP), which are entirely replenished during (R)est, given the caster has one food and one water unit available, and that they are healthy (the same goes for HP). Maximum SP is increased with each new level and depends on spirit points for priests and intelligence points for sorcerers.

Runes are required by many sorcerer spells. Sorcerers will find them on mystical creatures that the party has defeated. They are not physical items that can be stored, but rather mystical patterns that can be memorized. Sorcerers can memorize one rune per intelligence point. They therefore have limited storage capacity. Sorcerers should consider the cost of a spell before casting.

Holy water is to priests what runes are to sorcerers. Priests create holy water themselves, out of regular water, using the level 1 spell Holy Water (which costs 1 SP and 1water unit per holy water created). Like runes for sorcerers, there is a limit to how many units of holy water a priest can carry. All party members are limited to 40 units of food and water. Priests are no exception, and a unit of holy water counts as a unit of water.

Spell requirements can be checked by opening the spell book (M) and choosing (S)pell description.

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